Maester's Library

Dragonfire Tactical Knowledge

Dragon Abilities

Dragons possess a wide array of combat abilities that can turn the tide of battle. Understanding how each ability functions is essential to maximizing your dragon's potential in combat.

Damage Types

There are the three primary damage types in Dragonfire. Each is enhanced by different dragon stats and interacts uniquely with abilities and effects.

  • PHYSICAL DAMAGE: Strength-based damage dealt through Command and Habits abilities. Enhanced by the attacker's Strength and mitigated by the target's Instinct.
  • TACTICAL DAMAGE: Instinct-based damage dealt. Enhanced by the attacker's Instinct and mitigated by the target's Intelligence.
  • FIRE DAMAGE: Intelligence-based damage dealt. Enhanced by the attacker's Intelligence and mitigated by the target's Initiative.

Positive Effects

Positive effects enhance your dragon or allies combat performance.

  • BLEED: Deals Physical Damage to the target each round for 2 rounds.
  • PANIC: Deals Tactical Damage to the target each round.
  • BURN: Deals Fire Damage to the target each round.
  • FIRST-STRIKE: Enables the dragon to act before all other combatants each round.
  • DOUBLE-STRIKE: Grants the target a second Basic Attack each round.
  • RECOVERY: Healing effect that restores troops over time.
  • ADVANTAGE: Increases Damage Dealt.
  • RESISTANCE: Reduces Damage Received.

Negative Effects

Negative effects debilitate enemy dragon, reducing their combat effectiveness.

  • SLOW: Causes the target to attack after all other combatant each round.
  • WEAKENED: Reduces Damage Dealt.
  • VULNERABLE: Increases Damage Received.
  • PREY: Modify the target's Recovery Received.

Control Effects

Control effects restrict enemy actions and are crucial for battlefield control.

  • EVADE: Causes each instance of damage against the target to have a chance to be ignored.
  • CLEANSE: Removes negative effects for Ally or removes positive effects for Enemy.
  • TAUNT: Forces the target to launch their Basic Attack against this dragon.
  • STUN: Prevents the target** from **taking actions to activating Command and Habits, or launching Basic Attack on their turn.
  • OVERWHELM: Prevents the target** from **using Commands and Habits on their turn..
  • STAGGER: Prevents the target** from **using Attack Modifier Commands or launching Basic Attack on their turn.
  • CONFUSION: Causes the target to have a 50% chance to mistake Allies for Enemies and vice versa each time they activate a Command or Habits or launch a Basic Attack on their turn.

Stacked Abilities by Habits

Certain dragons feature Habit abilities that stack with each activation. As stacks accumulate, the effect intensifies until reaching its maximum threshold, at which point the ability delivers its full power.

  • BULWARK from Vhagar Habit 5: Each stack increases Strength and reduces Physical and Tactical Damage Received.
  • INFECTIOUS WRATH from Seasmoke Command: Each stack modify the target's Recovery Received.
  • MIRAGE from Tashix Command: Each stack increases Fire Damage Dealt.
  • RESILIENT BOND from Feskar Habit 1: Each stack reduces Physical Damage Received.
  • FIRE WARD from Bevlorin Habit 1: Each stack reduces Fire Damage Received.
  • STEADY EROSION from Solstryker Habit 1: Each stack reduces the targets Strength.
  • STOLEN FLOCK from Sheepstealer Habit 1: Each stack increases Fire Damage Dealt.
  • RALLYING FLAME from Vermax Habit 3: Each stack increases Physical Damage Dealt.
  • SPREADING BLAZE from Vermax Habit 3: Each stack increases Tactical Damage Dealt.
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Maester's Note

Each dragon ability interacts with others in unique ways. Master these mechanics to devise devastating combinations that will shatter your enemies.

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