The Map of Westeros
To dominate Westeros, you must master the mechanics of the land. Here is your strategic breakdown of the Combat Map.
β’Tile Map (The Combat Map)
The battlefield where all PvE and PvP interactions occur. Every tile has Tile Defenders (armies) and Durability (Siege HP). MECHANICS: You MUST defeat all defenders before you can deal Siege damage. Once Durability reaches 0, the tile is yours. PROTECTION: Captured tiles have a 3-minute protection window. COLOR CODING (Strategic Awareness): β’ GREY: Neutral/Unowned. Free for anyone to claim. β’ GREEN: Your Territory. You own these and gain their resources. β’ CYAN: Alliance Territory. You can use your allies' territory to move your troops as a springboard into battlefield. β’ PURPLE: Faction Territory. Owned by your allies. You can conquer tiles adjacent to these, but be courteous and don't "steal" tiles your allies are marching toward. β’ RED: Rival Faction. Conquering these cripples their resource production, limits their mobility, and draws a line in the sand. PRO TIP: You can use more than one army to conquer a higher tile, but it costs a lot of lost troops. Higher-level tiles gave more resources.
β’Territory Influence
This is your 'Tile Capacity'. For every 100 Influence points, your capacity increases by 1. GAIN: Earn 100 points every 24 hours naturally, or via Chapter Quests & Campaign Stages. PRO TIP: Always abandon low-level tiles as you progress to stay under your cap while maximizing high-level resource output.
β’Encounters
Non-player enemies (like Wild Dragons) that provide unique rewards but no tile ownership. There are two types of encounters: STAMINA: Costs Stamina to fight. Rewards only resources. RESOLVE: Costs Resolve to fight. Rewards include Meat, Dragon Relics, and Breedmarks. You can see green shadow beneath these encounters on the map. PRO TIP: Always use your Resolve first, only use stamina when your Territory is full and you need to level up dragons.
β’Impassable & Strategic Tiles
Natural terrain like Mountains, Water, and Cliffs cannot be claimed but can be crossed via Strategic Tiles: DOCKS: Used to cross bodies of water. TUNNELS: Used to move through mountain ranges. CRITICAL: You must capture BOTH sides of a crossing to move through. Control these bottlenecks to trap enemy movements.
β’Points of Interest: Ruins, Towns & Castles
POIs are superior to resource tiles as they act as Strategic Bases with massive benefits: RUINS (Personal Garrison): β’ Armies march faster from your Stronghold to a garrisoned ruin. β’ Armies reinforce faster while at a ruin. β’ Defeated or recalled armies return to the ruin, not your Stronghold, keeping you at the frontlines. TOWNS & CASTLES (Faction Garrison): β’ Faction-wide rally points for regional invasion or defense. β’ High-level Castles (Lv 4+) provide up to 3 army slots for your faction members.
β’Seats of Power (SOP)
The ultimate regional targets. Claiming an SOP grants control over an entire Region for your Faction. SUPPRESSION: Holding an SOP blocks enemies from relocating into that region. DEFENSE: Grants defensive bonuses to all faction-owned tiles within the area.
β’Conquering Points of Interest
Capturing POIs requires a coordinated tactical approach: β’ Secure Bases: Capture nearby Ruins first to use as a close-range garrison. β’ Relocate: Move your Stronghold closer to reduce reinforcement travel time. β’ Teamwork: One army clears Defenders, while a dedicated Siege army reduces Durability immediately after.
Maester's Note:
"Movement is as important as strength. Map control isn't just about resource production; it's about controlling Docks, Tunnels, and Seats of Power to trap your enemies while your faction expands freely."