Dragon Abilities
Dragons possess a wide array of combat abilities that can turn the tide of battle. Understanding how each ability functions is essential to maximizing your dragon's potential in combat.
Damage Types
There are the three primary damage types in Dragonfire. Each is enhanced by different dragon stats and interacts uniquely with abilities and effects.
PHYSICAL DAMAGE:
Strength-based damage dealt through
Command and
Habits abilities. Enhanced by the attacker's
Strength and mitigated by the target's
Instinct.
TACTICAL DAMAGE:
Instinct-based damage dealt. Enhanced by the attacker's
Instinct and mitigated by the target's
Intelligence.
FIRE DAMAGE:
Intelligence-based damage dealt. Enhanced by the attacker's Intelligence and mitigated by the target's
Initiative.
Positive Effects
Positive effects enhance your dragon or allies combat performance.
BLEED: Deals
Physical Damage to the target each round for 2 rounds.
PANIC: Deals
Tactical Damage to the target each round.
BURN: Deals
Fire Damage to the target each round.
FIRST-STRIKE: Enables the dragon to act before all other combatants each round.
DOUBLE-STRIKE: Grants the target a second Basic Attack each round.
RECOVERY: Healing effect that restores troops over time.
ADVANTAGE: Increases Damage Dealt.
RESISTANCE: Reduces Damage Received.
Negative Effects
Negative effects debilitate enemy dragon, reducing their combat effectiveness.
SLOW: Causes the target to attack after all other combatant each round.
WEAKENED: Reduces Damage Dealt.
VULNERABLE: Increases Damage Received.
PREY: Modify the target's Recovery Received.
Control Effects
Control effects restrict enemy actions and are crucial for battlefield control.
EVADE: Causes each instance of damage against the target to have a chance to be ignored.
CLEANSE: Removes negative effects for Ally or removes positive effects for Enemy.
TAUNT: Forces the target to launch their Basic Attack against this dragon.
STUN: Prevents the target** from **taking actions to activating
Command and
Habits, or launching
Basic Attack on their turn.
OVERWHELM: Prevents the target** from **using
Commands and
Habits on their turn..
STAGGER: Prevents the target** from **using
Attack Modifier Commands or launching
Basic Attack on their turn.
CONFUSION: Causes the target to have a 50% chance to mistake Allies for Enemies and vice versa each time they activate a
Command or
Habits or launch a
Basic Attack on their turn.
Stacked Abilities by Habits
Certain dragons feature Habit abilities that stack with each activation. As stacks accumulate, the effect intensifies until reaching its maximum threshold, at which point the ability delivers its full power.
BULWARK from Vhagar
Habit 5: Each stack increases Strength and reduces Physical and Tactical Damage Received.
INFECTIOUS WRATH from Seasmoke
Command: Each stack modify the target's Recovery Received.
MIRAGE from Tashix
Command: Each stack increases Fire Damage Dealt.
RESILIENT BOND from Feskar
Habit 1: Each stack reduces Physical Damage Received.
FIRE WARD from Bevlorin
Habit 1: Each stack reduces Fire Damage Received.
STEADY EROSION from Solstryker
Habit 1: Each stack reduces the targets Strength.
STOLEN FLOCK from Sheepstealer
Habit 1: Each stack increases Fire Damage Dealt.
RALLYING FLAME from Vermax
Habit 3: Each stack increases Physical Damage Dealt.
SPREADING BLAZE from Vermax
Habit 3: Each stack increases Tactical Damage Dealt.
Maester's Note
“Each dragon ability interacts with others in unique ways. Master these mechanics to devise devastating combinations that will shatter your enemies.”
